Abstract :
Abstract The focus of the article is on game-based learning tools and how they might be used in language instruction. The article describes the purposes and benefits of using games to learn a foreign language in the classroom. A particular focus is on the categorization of speech and language games. The authors suggest their own categorization based on an investigation of other categories, with an emphasis on role-playing and creative games in foreign language instruction.
Keyword :
Keywords: game technologies, classification of games, didactic games, role-playing games